Cyberpunk 2077 Update 2.20 2.21 — -23.01.2025- ((link))

Released on December 10, 2024, to celebrate the game's fourth anniversary, Update 2.20 was a love letter to player creativity. This was not a minor patch but a substantial free update focused on giving players unprecedented tools to personalize their V and their ride. Weighing in at around 9.6 GB on PS5, it was a "massive surprise" for many who thought CD Projekt RED was done with major content drops. Its major features included:

Released on January 23, 2025, Cyberpunk 2077 Update 2.21 introduces NVIDIA DLSS 4 support for RTX 50-series GPUs on PC and addresses various bugs, particularly within the Photo Mode and character creation features. The patch also resolves issues with vehicle paint jobs, console stability, and character animations, building upon the content from Update 2.2. For the official patch notes, visit Cyberpunk.net Patch 2.21 - Home of the Cyberpunk 2077 universe

: Fixed position and rotation tracking arrays so V's exact angle and height adjustments save properly. 🎨 Expanded Customization: V and Vehicles Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-

: Spawned characters no longer instantly snap to the ground if V's coordinates are vertical or elevated.

: Spawned characters no longer instantly snap downward to the nearest solid ground geometry. This allows for complex aerial action compositions. Released on December 10, 2024, to celebrate the

For an exhaustive, itemized breakdown of every small code adjustment, view the official developer logs hosted on the Cyberpunk 2077 Patch 2.21 Notes Page.

This patch serves as the direct technical companion piece to December 2024's expansive Update 2.2. It ironed out lingering bugs while introducing cutting-edge PC graphics technologies like Nvidia DLSS 4 . Its major features included: Released on January 23,

Are you aiming for or looking for a high frame-rate balance ?

“We evaluated FSR 3 frame gen for consoles, but the input latency trade-off on 60hz displays was unacceptable. We’re leaving console upscaling on FSR 2.1 for now.”