0.17.0.2 Release — Rtgi
RTGI is a paid shader, with access provided through the developer's Patreon page. Users who supported Pascal Gilcher at the appropriate tier could download the latest versions, including the 0.17.0.2 beta. This support model has allowed the developer to continue pushing the boundaries of what is possible with real-time ray tracing in games.
: It can be used in almost any 3D game that allows ReShade to access its depth buffer, including classic titles like Assassin's Creed Scalability
RTGI is unique because it doesn't require native DXR (DirectX Raytracing) support from the game engine. It works by analyzing the depth information provided by ReShade to simulate how light should realistically bounce off surfaces.
Install Reshade: Ensure you have the latest version of Reshade installed for your specific game.
Set to 3 or 4 for general gameplay. Push to 7+ only for taking screenshots. rtgi 0.17.0.2 release
The update was a crucial refinement step, addressing stability, performance, and visual fidelity in the earlier "beta" stages of the shader's development. Key Improvements in RTGI 0.17.0.2
Enhanced algorithms to reduce the "flickering" or grainy noise common in software-based ray tracing solutions.
The 0.17.0.2 point release focuses heavily on performance optimization, API robustness, and engine-level bug fixes. 1. Enhanced Probe Blending and Artifact Reduction
Light is no longer just blocked; it is accurately absent, leading to more dramatic, high-contrast lighting scenarios. RTGI is a paid shader, with access provided
Set around 0.85 . If you notice shadows taking a second to "catch up" when you move the camera, lower this slightly. If you notice noise, raise it.
Download the latest version from the official site.
Notable Bug Fixes
: Modern releases have moved past version 0.70 , offering vastly superior denoising and features like Infinite Bounces. : It can be used in almost any
Finally, the update introduced a faster and more reliable blur code. This new blur works more consistently across different scenes and is better at retaining small details, ensuring that the refined lighting looks sharp and natural, even in complex environments.
For those looking to upgrade their visual experience, the process remains straightforward:
It still fails in some UE5 titles ( Remnant 2 , Immortals of Aveum ) because those engines use a custom, inverted, or pre-tonemapped depth buffer. You’ll need to manually edit the RTGI.fx constants or use a third-party depth buffer unlocker.
Since it is a ReShade plugin, it works with almost any DirectX 9, 10, 11, or 12 game, provided the game’s depth buffer is properly accessible.