Anno 1701 Production Chains _verified_

Building one of each building in a chain without calculating production cycles leads to idle buildings and unmet population needs.

to all buildings producing final goods (food, cloth, alcohol). Cycle Times : Check the production time

Getting your economy off the ground requires mastering the three basic needs: Food, Cloth, and Building Materials.

: Keeps your citizens satisfied and provides significant tax revenue. Ratio : 2 Hop Plantations (or 2 Sugar Cane Plantations) →right arrow 1 Brewery (or 1 Distillery) . anno 1701 production chains

The golden rule of Anno 1701 is simple: check the production time. If a building produces 1 ton of goods every 15 seconds (like an Ore Mine) and the next building in the chain takes 30 seconds to process 1 ton (like a Smelter), you can support two Smelters with just one Mine.

Paper is not consumed directly by residents but is required by the Printing House (along with Indigo) to produce , which fulfills the "Culture" requirement.

To make the chains more realistic and provide extra resources: Building one of each building in a chain

1 Iron Ore Mine : 2 Charcoal Burners : 1 Ore Smelter : 2 Toolmakers (or 2 Weapon Smiths)

Each house can hold a varying number of people depending on its tier: 8 Pioneers, 13 Settlers, 20 Citizens, 30 Merchants, or 40 Aristocrats.

Cattle farms do not require specific fertility, making them easy to place on almost any northern island. : Keeps your citizens satisfied and provides significant

In the original 1701, it could be tricky to track where exactly a bottleneck was occurring. A modern feature could include:

To achieve a 100% efficiency rating across your empire, implement these layout rules:

Garments (Cotton Plantation ➔ Spinning Mill ➔ Tailor’s Shop) High-end fashion for the ruling class.

Never rely on traders for in the long run. Establishing your own Tool production chain is the most important milestone in the early game. Once you control your iron and tools, you truly control your destiny.

3 Ambergris (from Whalers) + 3 Flower Plantations → 1 Perfumery. 4. Aristocrats: The Peak of Complexity Jewelry: 1 Gold Mine + 1 Gem Mine → 1 Goldsmith.