Super Smash Flash 2 0.9 ((new)) [2027]
His save file was intact. All characters. All costumes.
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A surprise fan favorite that added a unique mechanical flair. Bomberman and Meta Knight:
Many systems in 0.9 (shield dropping, ledge grabbing, dash dancing) directly inspired the fully polished Version 1.0 (released years later in 2022). The physics engine of 0.9 remained largely intact through 1.0’s lifecycle.
Super Smash Flash 2 (SSF2) is a free, fan-made fighting game based on the popular Super Smash Bros. series by Nintendo. The game is developed by McLeodGaming, a one-man game development studio. The game has been in development for several years, with version 0.9 being a significant milestone in its development. This report provides an overview of SSF2 v0.9, its features, gameplay, and reception. super smash flash 2 0.9
The 0.9 era significantly broadened the playable characters, including both Nintendo veterans and "guest" anime icons: Added in 0.9a:
For the first time, players could influence their trajectory after taking a hit, allowing them to escape deadly combos.
This version solidified the "Holy Trinity" of fan requests:
: Inspired by the popular Super Smash Bros. Melee fan mod Project M , this modifier allows any successful attack to be canceled instantly into another move, enabling custom, high-speed combos. His save file was intact
What truly captured the internet's imagination in version 0.9 was its wildly ambitious character roster. Unshackled by corporate licensing restrictions, McLeodGaming created a crossover universe that fans could previously only dream of.
Before the release of Version 0.9, Super Smash Flash 2 was a promising but visually and mechanically limited project. Version 0.8b featured a modest roster and relied heavily on custom sprites that varied drastically in quality. The physics felt floaty, and the game lacked the precise engine response required for serious competitive play.
Version 0.9 drastically expanded the character select screen, striking a perfect balance between traditional Smash icons and beloved third-party additions. This era solidified SSF2's reputation for implementing characters that Nintendo had left behind.
Version 0.9 refined the "Special" move inputs. Drawing inspiration from traditional fighting games (like Street Fighter ), the developers ensured that moves had distinct "start-up" and "cool-down" frames. This introduced the concept of "frame data" to the SSF2 community. Players had to learn when it was safe to throw out a move (on shield) and when they would be punished, adding a layer of psychological depth absent in earlier demos. This public link is valid for 7 days
List of tier lists for Super Smash Flash 2 - McLeodGaming Wiki
Version 0.9 is often remembered as the era that perfected the "Flash" feel while rivaling official console entries. While it lacked some modern polish seen in the current Beta builds, it introduced the dynamic camera system
More importantly, the infrastructure laid down in 0.9 paved the way for McLeodGaming’s proprietary online matchmaking service. It transformed SSF2 from a solo arcade distraction into a global competitive community, spawning online tournaments, tier lists, and dedicated combo videos on YouTube. The Legacy of 0.9
stands as the definitive turning point in the history of the McLeodGaming franchise, bridging the gap between a casual browser project and a highly competitive platform fighter . Released in distinct phases between 2013 and 2014, the 0.9 generation—comprising v0.9a and the massive v0.9b —overhauled the game's core architecture. The update unified clashing sprite styles, expanded the roster with iconic anime and indie icons, and introduced functional online matchmaking. The Evolution: From v0.9a to v0.9b