Skip to main content

Ntsd 2.6: Hell Moves

A close-range strike that shoots three energy lasers, causing massive damage. This is a very effective close-quarters technique. 2. Sakura Haruno's Ground Slam Input: Attack + Block (in-face).

To perform these moves, you generally need to have high chakra levels and precise timing. Command Sequence Technique Name/Effect Defend, Down, Jump, Attack, Defend Mass Shadow Clone Jutsu (Kage Bunshin) Sasuke Defend, Up, Jump, Defend, Up, Attack Gaara Defend, Down, Jump, Defend, Up, Jump Mass Sand Burial Kakashi Attack, Defend, Down, Jump Mass Kamui Shino Defend, Up, Attack, Jump, Defend Ocean of Deadly Bugs Temari Defend, Forward, Attack, Defend, Up, Jump Secret Technique: Cutting Wind Sakura Defend, Down, Attack, Defend, Up, Attack Massive Ground Impact Sasori (Human) Attack, Defend, Attack, Jump 100 Puppets (summons 10) Deidara (Bird) Defend, Down, Jump, Defend Explosive Army Advanced Mechanics

Here is everything you need to know about the seven Hell Moves, their input requirements, and how to survive them.

Landing a Level 3 Hell Move requires specific setups to avoid enemy counters. Ntsd 2.6 Hell Moves

It's worth noting that in the broader game development, Hell Moves were sometimes viewed as resource-intensive. One of the game's developers even noted that they "removed most hellmoves as they take up coding space for normal jutsu" in certain releases, making the ones that exist in version 2.6 even more special.

act as his primary Hell Moves, requiring varying amounts of a charged bar to activate. Seven Swords of Hell:

Let’s address the elephant in the room. NTSD 2.6 has a notorious anti-piracy / anti-cheat measure. If the game detects you have edited your save file, it spawns an unkillable enemy called "The Auditor" that follows you across levels. A close-range strike that shoots three energy lasers,

The screen turns pitch black or blood red. Itachi traps all active opponents in an unbreakable genjutsu, dealing massive unblockable damage while restoring a small portion of his own health. Kakashi Hatake (Kamui Dimension)

A + J (Activates any planted clay spiders or birds on the map). 3 Giant Clay Spiders: D + Dn + J + A

The digital wind howled across the Stage 5 wasteland. Kakarot stood battered, his blue gi shredded. Opposite him stood a shadow-cloaked version of himself, a glitch in the code known only as "The Harbinger." Sakura Haruno's Ground Slam Input: Attack + Block (in-face)

Part of the charm of NTSD 2.6 is the discovery element. Some characters have hidden transformations or secret moves not listed in the standard command list.

D + F + J (Press A immediately after he grabs the opponent to trigger a slam).