These commands instantly grant resources, saving you hours of planetary scanning and material harvesting.
Here are some common issues that you may encounter when using console commands in Starcom: Unknown Space, along with some solutions:
: Adds a specific resource to your inventory. For example, use Give("COBALT_60", 100) to add 100 units of Cobalt 60. AddTech("TECH_NAME")
A small text entry box will appear on your screen, indicating the console is active and ready for inputs. Essential Resource and Progression Commands starcom unknown space console commands better
: Grants your command crew experience points to rank up their skills. Advanced Interaction Commands
For those seeking to push beyond the built-in commands, the game's text-based save files and core code offer the next frontier.
Modify your ship's performance or instantly turn the tide during difficult faction wars. These commands instantly grant resources, saving you hours
For more detailed shipbuilding guides or mission walkthroughs, you can visit the Starcom: Unknown Space Wiki . All Console Commands / All Research :: Starcom
Starcom: Unknown Space offers a vast universe to explore, but the grind for resources or difficult anomalies can sometimes slow your journey. Using console commands allows you to customize your gameplay, bypass tedious roadblocks, and shape the galaxy to your liking.
These commands are the most common "shortcuts" for players who want to focus on building and combat rather than gathering: AddTech("TECH_NAME") A small text entry box will appear
cmd_reveal_map – Instantly clears the fog of war across the entire current sector. Every star system, anomaly, and space station will become visible on your navigation map.
: Use this to skip the long grind for research data. Adding a few thousand points allows you to unlock crucial systems like Tractor Beam Splitters or Plasma Fire Support immediately.
AwardXP(amount) : Grants experience points to your active crew. InjureCrew(amount) : Deals damage to your crew members. CrewAutofill : Automatically fills empty crew slots.
: Type MarkAllDiscovered() to reveal planetary locations on your map, though it may not clear all foggy "gray" areas of the nebula.
| Command | Effect | | :--- | :--- | | | Unlocks hidden "Experimental" technologies, including high-tier weapons, deflectors, and large structural components. | | SetFlag | An alternative for unlocking technology. Unlocks the tech but still requires spending RP to research it. For example: SetFlag "DEFAULT.EXPERIMENTAL"; | | SetNextRollModifier(30); | Improves dice rolls on random interactions, making skill checks and exploration more forgiving. |